Showing posts with label underground. Show all posts
Showing posts with label underground. Show all posts

Wednesday, 1 August 2012

Zombie apocalypse: The aftermath

In a post apocalyptic world, few humans remain. But those who do, have organized and adapted, and are building a glorious new human capital. This capital will strengthen what is left of civilization and gather all remaining knowledge and technology into one place, so that the zombies may finally be defeated.

Resources however, cannot be found in one place and must be extracted on site. These well defended sites known as “fortresses” are permanently manned by a small crew. Dropships regularly visit to resupply and transport the extracted resources to hubs, where they can be divided amongst the settlements or taken to the capital.

The fortresses have several means of defense.
The underground corridors have thick walls of reinforced concrete.
The perimeter of the fortress is protected by a heavy razor wire fence which is electrified.
To prevent underground attacks, proximity mines are usually placed around the perimeter.
As a last resort, the tower can flood the immediate area with an extremely corrosive acid which will disable the zombies and make them easier the shoot down.


Oh, the humanity!

This scene depicts a water mining fortress which is being attacked by zombies. Unfortunately someone (I’m not naming any names) has placed a proximity mine too close to the living quarters. A string of explosions has effectively blown a corridor to the outside, and the zombies are flooding in, looking for fresh human blood (or brains or whatever… Maybe they are just looking for love?).

Above ground the crew is loading the dropship and doing the best they can to keep the zombies from coming too close. The fence is doing its job, but the zombies are still getting over, so the tower is hurling its acid all over the place!
With the aid of the well armed dropship, this attack will do little damage.
Underground however, the situation is more dire…

The alarms are going off and everyone is in a state of shock, as no one expected an underground attack. Fortunately some coolheaded sticks are taking care of business. But the zombies are relentless and they will not wait for the sticks to reload…
The emergency protocol is in effect and the steel doors coming down to avoid further loss of the fortress. However, due to a major flaw in design the entire living quarters will be lost, as there are two ladders connecting the four levels. Architects these days, right?

Let’s just hope the dropship has enough room to extract everyone in time… if it doesn’t, it will be every man for himself! (I say every man because the remaining women are in the settlements breeding of course).



Can you spot two memes?
Zooming in is advised.

Check out: Zombie apocalypse



Spread the wars.

HardAtWork

Monday, 28 May 2012

Underground experiment

I'm back with a classroom classic: the underground paint stick war!
Everyone, and I mean everyone who drew stick wars back in school, eventually took it underground. It's just common sense really. Wars need bases, bases need cover, best cover is underground. Now I know this is a step back from The Siege and Gang vs. Cops from a technical point of view, but if I was to draw this scene in 3D, it would just give me a massive headache! 
I realise there are some  fundamental flaws in the base design. I don't really plan out these things properly, I just draw stuff. I'll be posting a list of flaws and impossibilities concerning the base and the drawing in general, FYA of course.
Enjoy!

Underground base assault.


This is a desert base, so it's reasonably well camouflaged from an aerial point of view. It also has a SAM-site for taking down those nosy UAV's and recon aircraft.

Going down from the bunker on the left, we see some sticks accessing the underground base. the blue thing is some sort of airlock. 
In the sleeping quarters, some sticks are just getting up and arming themselves. The guns are designed for CQB (and to be extremely easy to draw in Paint!).

Next we have the reactor room. This room is being hit hard by the intruders as you can see, and the defenders don't really stand a chance here. Remember, they are being completely surprised by this attack. The undertrained, never-before-seen-action guards of this facility are just not prepared. The intruders  clearly have superior technology, shooting purple lasers and all... There's a guy accessing one of the computers to steal data and some guys are carrying in what looks like a nuke!

Right below the reactor room is the fuel storage for the reactor. As you can see, some mutants (loosely based on Aliens) have taken up residence there, munching on the reactor fuel! Sadly for some intruders, these mutants don't take too kindly to the noisy laserblasting invading kind!

The largest room of the base, is the place where the experiments take place. Essential for any selfrespecting underground base is the laser testing site! Don't know where I picked up the idea, but I think it was Half-life or Deus Ex or something like that...

It seems the base is primarily focussing it's recourses on mutant experiments. "Why?" you ask? "It looks cool" I say. This room is also being heavily invaded. The mounted turret is doing it's job tho, but it can't hold them back forever. And even if it could, 2 bombs are already being placed amidst all the chaos. Can you spot them?
There's also a coward, point out that lame ass excuse for a soldier!

The base is pretty much screwed. Successfully mounting a multiple entry point surprise attack, the invaders succeed in planting two small bombs, stealing data and probably will succeed in blowing up half the desert by detonating the nuke!

Just goes to show: always defend your underground base with steel walls and motion mines!

(I promise more dead guys next time!)

Spread the wars.
HardAtWork